Summary (Overview)
- Key Finding: In recursive reasoning models like the Tiny Recursive Model (TRM), failures are carried in the answer state y (the decoded state), not the reasoning state z. Resampling y at test time recovers significantly more failures than perturbing z.
- Proposed Method: Gated Answer Resampling (GAR) — a tuning-free, test-time compute approach that restarts only puzzles rejected by the model's halting head, resampling the fillable cells of y with isotropic Gaussian vectors rescaled to the initial norm.
- Results: GAR improves TRM from 85.9% → 99.4% on Sudoku-Extreme and 68.8% → 85.6% on Pencil Puzzle Bench (PPBench) validation, at only 2.03× and 7.08× the cost of a standard pass.
- Compute Efficiency: GAR outperforms Probabilistic TRM (PTRM) even when PTRM uses 42–197× more compute.
- State Asymmetry: Resampling y once per retry beats any perturbation of z (including PTRM's per-step noise), and the gap widens as the compute budget grows.
Introduction and Theoretical Foundation
Background
Recursive reasoning models like the Hierarchical Reasoning Model (HRM) and Tiny Recursive Model (TRM) solve structured puzzles by iteratively refining latent states over many iterations, rather than writing intermediate steps as tokens. TRM uses a two-layer network of a few million parameters with two latent states:
- Answer state y: decoded into the output grid (the "slow" state, updated once per supervision step)
- Reasoning state z: never decoded (the "fast" state, updated 6 times per latent recursion)
The recursion is deterministic — a rerun fails the same puzzles identically. Failures are attributed to bad basins (Sghaier et al., 2026): regions of latent space that trap the recursion on wrong answers, analogous to spurious fixed points in HRM (Ren & Liu, 2026).
Key Theoretical Question
Recent test-time approaches make the recursion stochastic by perturbing y, z, or both:
| Method | State Perturbed | Mechanism |
|---|---|---|
| PTRM | z | Gaussian noise before every supervision step |
| Efstathiou & Balwani | y (initial) | Perturb initial answer (proof of concept) |
| Corbett et al. | y and z | Particle filter with proposal on both states |
| GRAM | y (slow) | Trained with noise on slow state |
| EqR | y and z | Trained with noise on both states |
Three open questions motivate this work:
- Which state carries the failure?
- Should test-time compute continue a failed trajectory (depth) or restart from the initial state (width)?
- Can compute be saved by only retrying puzzles the model fails?
Theoretical Foundation: The Recursion
TRM's supervision step applies a two-layer network in latent recursions, each with updates of z and one update of y:
where x is the input embedding. States have shape with prefix positions, hidden width. Each layer ends in RMS normalization (without learnable gain), so every output position has norm .
Methodology
The Shared Harness
All methods run under a common protocol:
- Run the standard pass (one block of supervision steps from initial states)
- If halting logit : commit the grid, nothing else runs
- Otherwise: run retries (one block each) for at most R blocks
- First retry with ends the search; if none, return grid with highest
Retry Variants
A retry either continues the failed trajectory (depth) or restarts from initial states (width), and either applies no perturbation, resamples one state, or adds PTRM's noise. To resample a state, fillable cells (not fixed by input) receive fresh isotropic Gaussian vectors rescaled to the initial state's norm:
Gated Answer Resampling (GAR)
Algorithm 1: GAR
Require: puzzle x, trained TRM, T_blk = N_sup = 16, budget R (= N_sup by default), threshold 0
1: (y, z, ŷ, q̂) ← BLOCK(x, y_init, z_init) ▷ standard 16-step pass
2: (ŷ*, q̂*) ← (ŷ, q̂) ▷ fallback on halting logit
3: for r = 1 to R do
4: if q̂ ≥ 0 then return ŷ* ▷ gate, then stopping rule
5: (y, z) ← (y_init, z_init) ▷ restart
6: y_i ← ‖y_init‖·ε_i/‖ε_i‖, ε_i ~ N(0, I_d), ∀i ∈ M(x) ▷ resample fillable y
7: (y, z, ŷ, q̂) ← BLOCK(x, y, z)
8: if q̂ > q̂* then (ŷ*, q̂*) ← (ŷ, q̂)
9: end for
10: return ŷ*
Experimental Setup
- Sudoku-Extreme: TRM-MLP checkpoint, 1,000 random test puzzles, standard pass solves 85.90%
- PPBench: TRM-Att on 5 puzzle types (sudoku, lightup, nurikabe, heyawake, tapa), 308 validation puzzles, standard pass solves 68.83%
- Statistical protocol: 3 sampling seeds per stochastic method, paired differences with 95% bootstrap intervals (B = 10,000)
- PTRM baseline: Rerun on their checkpoints (originals unavailable), with on Sudoku-Extreme and on PPBench (selected on validation labels)
Empirical Validation / Results
1. The Answer State Carries the Failure
After 16 retries, continuing the failed trajectory without perturbation recovers:
- 74% of standard-pass failures on Sudoku-Extreme
- 16% on PPBench validation
Resampling y raises this to 89% and 34%, while resampling z barely helps (74% and 19%).
Diagnostic insight: One step into a continued retry, resampling y has moved z further than resampling z itself (cosine 0.565 vs. 0.837 with an unperturbed copy), suggesting z is largely recomputed from x and y.
2. Compute Scaling: Resampling y > Perturbing z
Figure 2 key results (fraction of failures recovered after 16 retries):
| Retry Type | Sudoku-Extreme (continue/restart) | PPBench (continue/restart) |
|---|---|---|
| No perturbation | 74% / 0% | 16% / 0% |
| PTRM noise on z | ~74% / ~74% | ~19% / ~19% |
| Resample z | 74% / 74% | 19% / 19% |
| Resample y (GAR) | 89% / 88% | 34% / 40% |
After 64 restarts, GAR recovers 96% of Sudoku-Extreme failures and 54% of PPBench failures, versus 85% and 27% when z is resampled instead.
3. Head-to-Head Comparison (Table 1)
| Method | Sudoku-Extreme (16 retries) | Sudoku-Extreme (64 retries) | PPBench (16 retries) | PPBench (64 retries) |
|---|---|---|---|---|
| TRM (depth alone) | 96.30 (1.97) | 97.40 (3.33) | 73.70 (4.79) | 75.00 (15.20) |
| PTRM | 96.93 ± 0.15 (1.82) | 97.87 ± 0.06 (2.90) | 76.52 ± 0.68 (4.25) | 79.00 ± 0.19 (11.86) |
| GAR | 98.27 ± 0.21 (1.68) | 99.43 ± 0.15 (2.03) | 81.28 ± 0.68 (3.48) | 85.61 ± 0.37 (7.08) |
| z instead of y | 96.97 ± 0.35 (1.80) | 97.90 ± 0.00 (2.84) | 75.43 ± 0.50 (4.42) | 77.16 ± 0.19 (12.92) |
| Continue instead of restart | 98.40 ± 0.26 (1.69) | 99.73 ± 0.06 (1.98) | 79.55 ± 0.86 (3.73) | 83.01 ± 0.50 (9.06) |
Values in parentheses are costs in blocks per puzzle.
4. GAR vs. PTRM at Full Scale (Table 2)
| Method | Sudoku-Extreme Cost | Sudoku-Extreme Acc | PPBench Cost | PPBench Acc |
|---|---|---|---|---|
| TRM standard pass | 1 | 85.90 | 1 | 68.83 |
| PTRM (K'=100, D=64/48)† | 400 | 98.57 | 300 | 79.98 |
| PTRM under harness | 8.65 | 98.47 | 42.25 | 82.14 |
| GAR (R=16) | 1.68 | 98.27 | 3.48 | 81.28 |
| GAR (R=64) | 2.03 | 99.43 | 7.08 | 85.61 |
†PTRM's headline budget: costs 197× and 42× GAR at R=64.
5. Key Scaling Properties
- GAR loses no solved puzzle: The halting head re-opens 99.3% (Sudoku) and 87.5% (PPBench) of failures, and 0% of successes
- Gap widens with budget: Each doubling of r adds ~2 points to GAR on PPBench vs. ~1 point when z is perturbed
- Restart ≈ Continue: With y resampled, continuing vs. restarting makes no significant difference at 16 retries; at 64, continuing helps slightly on Sudoku but hurts on PPBench
Theoretical and Practical Implications
Why the Answer State Matters
The asymmetry stems from the recursion's structure:
- z is the fast state: updated 18 times per supervision step, each update reads x and y
- y is the slow state: updated only 3 times, but read by all 21 updates
A resampled y is read by all updates of the next latent recursion, while a resampled z is read once and then recomputed through the map . Under the assumption that this map contracts locally (Corbett et al., 2026, Prop. 5.1), perturbing z does not change the map, so z returns toward the unperturbed path. Perturbing y changes the map itself, moving z away from the failed trajectory.
Practical Implications
- Compute allocation: Test-time compute is best spent on the decoded state, not the reasoning state — contrary to PTRM's design
- Halting head as a gate: The head can identify which puzzles need retries, saving compute on solved puzzles
- Parallelizable: Restarts are independent draws, so they can run in parallel; running sequentially only saves compute via early stopping
- Tuning-free: GAR has no hyperparameters to tune (block length, threshold, norm, and fillable cells all come from the model or data)
Conclusion
Main Takeaways
- Failures live in the answer state: A failed trajectory carries its failure in y, not z
- Resample y, not z: At equal compute, resampling y recovers more failures than any z perturbation, with the gap widening as budget grows
- GAR is effective and efficient: Tuning-free, loses no solved puzzles, and outperforms PTRM at a fraction of the cost
Limitations
- PTRM's PPBench checkpoint was unavailable; results use a reconstructed training pipeline
- GAR inherits the halting head's imperfections (misses 12.5% of PPBench validation failures)
- Not tested on Maze-Hard (where the head is poorly aligned), ARC-AGI, or beyond TRM
- On PPBench, relies on a hand-written per-type table; gains are smaller on nurikabe and heyawake
Future Directions
- Testing GAR on other recursive reasoning architectures (HRM, GRAM, EqR)
- Investigating whether training with noise on y (as in GRAM) interacts favorably with test-time y-resampling
- Extending the gated-retry framework to settings where the halting head is less reliable
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