Summary
Summary (Overview)
- Vidu S2 is a real-time interactive video generation and editing system consisting of two models: Vidu S2-Avatar (digital character generation) and Vidu S2-Editing (video stream editing), both supporting real-time 720p operation.
- Key improvements over Vidu S1: higher resolution (540p → 720p at 25–42 FPS), dynamic references updateable at any moment, and stronger instruction following (e.g., dancing).
- Vidu S2-Editing enables on-the-fly editing of incoming video streams, covering style transfer, virtual try-on, character replacement, and background replacement.
- The system explores real-time spatial video generation and editing for VR head-mounted displays, converting monocular streams into synchronized left-right eye views.
- Extensive evaluation includes public benchmarks (StreamAV-Bench), internal benchmarks, and randomized human-preference comparisons (GSB protocol), showing strong advantages over commercial systems like Runway, PixVerse, and HeyGen.
Introduction and Theoretical Foundation
Background and Motivation
Traditional video generation models (Sora, Veo, Wan, Seedance) excel at offline content creation but fail to support real-time interactive use cases. The paper argues that:
"Real-time interactive video generation is one of the most important future directions for industry."
The demand analysis formalizes this: if each user has average demand for real-time interactive content, and with users, then real-time demand greatly exceeds offline demand.
Theoretical Basis
Vidu S2 builds on Vidu S1's foundation of infinite-length streaming generation without blurring, drift, or visual distortion. Key theoretical components include:
- Bidirectional training supporting both Image-to-Video (I2V) and Reference-to-Video (R2V) tasks
- Segment-wise conditional supervision: each temporal segment is supervised with its corresponding condition (e.g., caption), rather than a single prompt for the whole sequence
- Perceptual regularization to mitigate mode collapse and preserve generation diversity
- Sink blocks, sliding-window context, and noisy KV caches retained from Vidu S1
Methodology
1. Vidu S2-Avatar Data Pipeline
The pipeline retains Vidu S1's five stages—Clipping, Filtering, Speech Processing, Captioning, Embedding—with refinements:
- Data sources expanded: high-quality solo dance videos and 2D/3D animation data added to livestream/talking-head and film/TV content
- Temporally ordered dense captions replace structured descriptions, specifying temporal boundaries, constituent actions, and outcomes
- Six-dimensional filtering taxonomy retained: subject detection, frame cleanliness, visual quality, content safety, shot stability, interactivity
- High-clarity video selection operator introduced for 720p training requirements
2. Training Strategy
The model jointly trains a bidirectional model on I2V and R2V tasks:
Each temporal segment is supervised with its condition :
where is the perceptual loss.
Replay-based training: The original rollout and KV caches are detached before replay, so gradients do not backpropagate through the rollout itself.
3. Vidu S2-Editing Data Construction
Training data derived from Vidu S2-Avatar pipeline:
- Normal-video conditioning: model learns to reconstruct given and , preserving spatial structure and motion
- Style transfer: original reference replaced with stylized image while retaining surface-normal video
- Task-specific fine-tuning: models with different strengths are ensembled; prompts explicitly require preserving all source-video content outside intended edits
4. Real-Time Spatial Video Generation
Two workflows for spatial video editing:
- Monocular → Spatial: Edit monocular stream with Vidu S2-Editing, then convert to synchronized left/right views
- Stereo editing: Edit both views in one pass with same visual references, then split output
Empirical Validation / Results
5.1 Digital Character Generation
Table 1: Public benchmark comparison (StreamAV-Bench)
| System | Overall Quality | Motion Quality | Expression Quality |
|---|---|---|---|
| Vidu S2-Avatar | 85.7% preference | Unanimous | Unanimous |
| Runway Character GWM-1 | 14.3% | - | - |
| PixVerse Image Avatar | 0% | - | 0% |
| HeyGen | 0% | - | - |
Key findings:
- Vidu S2-Avatar achieves 100% preference over PixVerse and HeyGen for overall quality
- Unanimous preference over Runway and HeyGen for motion and expression quality
- Maintains identity, hairstyle, eye color, attire, and facial structure over time, unlike baselines
5.2 Video Editing Results
Table 4: Unpaired virtual try-on benchmark (VFID)
| System | VFID ↓ |
|---|---|
| Vidu S2-Editing | 9.9515 |
| CatV²TON | 19.5131 |
| ViViD | 21.8032 |
Vidu S2-Editing outperforms baselines on:
- Foreground- and background-oriented criteria
- Preserves facial layout, subject silhouette, pose, and temporal texture attachment
- Maintains camera motion, scene geometry, and closed boundaries
5.3 Qualitative Results
- Digital characters: preserves semantic identity and fine-grained geometry (small objects, articulated hands, facial details)
- Video editing: transfers character appearance and reference clothing (e.g., kimono) across frames
- Spatial video: enables depth perception, object scale, and scene depth for immersive VR experiences
Theoretical and Practical Implications
Theoretical Contributions
- Segment-wise conditional supervision substantially improves instruction following while preserving generation quality
- Replay-based training with detached rollouts enables learning from inference-time states without backpropagation through the rollout
- DMD supervision on replayed blocks equips the model with real-time streaming editing capability
- Quantization strategy: per-tensor and per-channel methods are faster but vulnerable to outliers; more aggressive methods used in less-sensitive layers
Practical Implications
- Real-time 720p at 25–42 FPS makes interactive entertainment feasible
- Dynamic references allow mid-stream updates (picking up objects, changing clothes, moving backgrounds)
- Spatial video for VR headsets offers immersive experiences with depth perception
- Streaming video editing enables live content modification without regeneration
Challenges and Future Directions
- Spatial video requires higher resolution and lower latency than monocular for headset comfort
- Panoramic spatial video extension: allowing users to turn heads and explore generated scenes freely
- Long-horizon stability: emotional-expression scores remain high, but identity drift over long sequences needs continued attention
Conclusion
Vidu S2 represents a significant advancement in real-time interactive video generation and editing:
-
Vidu S2-Avatar achieves real-time 720p digital character generation with dynamic references, stronger instruction following, and superior identity preservation compared to commercial systems.
-
Vidu S2-Editing enables real-time streaming video editing across four tasks (style transfer, virtual try-on, character replacement, background replacement), outperforming offline and streaming baselines.
-
Spatial video generation extends the system to VR head-mounted displays, offering immersive, continuously updated spatial experiences.
The system demonstrates that real-time interactive video is not only feasible but commercially viable, with the paper concluding: "We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model, and we further explore the feasibility of real-time spatial video generation."
Future work focuses on extending to panoramic spatial video, improving long-sequence stability, and further reducing latency for headset deployment.
Related papers
- Beyond Solver Verdicts: Generative Reward Models for Autoformalization
Generative verification, which distills an offline Z3-equivalence oracle into a reference-free, continuous score, detects verdict-preserving-unfaithful formalizations with 0.961 AUROC, beating structural and solver-only methods.
- Show-Harness: Just a VLM Agent Can Play Robots
Show-Harness shows that a compact, discrete semantic action interface—not model scale—unlocks strong embodied control from foundation VLMs, beating VLA baselines across tasks, environments, and embodiments.
- Harness-of-Harness: Multi-Day Autonomous Software Development with Continual Improvement
Harness-of-Harness enables multi-day autonomous software development by organizing coding agents into iterative planning-coding-testing loops, achieving 52.25% average relative gains across benchmarks.