Kunlun Wanwei releases Matrix-Game 4.0, real-time 480p/60FPS game model on single RTX 5090
On October 15, 2026, Kunlun Wanwei released Matrix-Game 4.0, claiming it is the world's first video-model game running on a single consumer GPU. It delivers 480p, 60 FPS real-time gameplay on an NVIDIA RTX 5090 with end-to-end latency below 150 ms, and the code and technical report have been open-sourced.
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2026年10月15日, 昆仑万维正式发布世界上第一款运行在单张消费级显卡上的视频大模型游戏——Matrix-Game 4.0 。Matrix-Game 4.0 构建起了游戏世界模型的新范式: 由游戏引擎维护世界状态与交互规则,由视频生成模型实时呈现精细画面。 它把 480p、60 FPS 的实时游戏体验,装进了一张 NVIDIA RTX 5090;从你按下按键,到画面做出反应,延迟低于 150 毫秒。Matrix-Game 4.0 首次跑通了"代码生成游戏逻辑 → 结构画面提供结构约束 → 视频模型实时渲染"的完整闭环,让游戏原型开发、个性化定制与 UGC 从此拥有了真正可落地的技术路径。 项目已同步开源, 技术报告也已发布。据传,周亚辉亲自参与了Matrix Game4.0 游戏大模型研发工作”。 开源地址 及技术报告: Github: https://github.com/SkyworkAI/Matrix-Game.git Huggingface:https://huggingface.co/Skywork/Matrix-Game-4.0 项目网站: https://matrix-game-v4-0.github.io/page/ 技术报告:https://github.com/SkyworkAI/Matrix-Game/blob/main/Matrix-Game-4/docs/Matrix_Game_4_0.pdf 一、从一段代码到一个可玩的世界——Matrix-Game 4.0 的四块基石 1. 单卡实时:让"可玩的视频模型"走出实验室 在消费级显卡上实时生成游戏画面,曾是难以兼得的目标——视频生成模型对算力的胃口,长期把它锁在实验室的多卡集群里。 Matrix-Game 4.0 给出的答案是一组硬指标: 单张 NVIDIA RTX 5090,480p 分辨率下游戏以 60 FPS 运行 ;从玩家按键到首帧响应, 端到端延迟低于 150 毫秒 ;单步去噪的稳态生成速度达 83 FPS , 显存峰值 18.5 GiB 。 这组数字意味着,视频模型驱动的游戏第一次具备了本地部署与实时交互的实际价值——它不再是一段离线渲染的演示视频,而是你能坐在电脑前真正上手操作的游戏。 2.Harness 新范式:让世界状态被真正"管理"起来 Matrix

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