VAST open-sources EdenLive real-time world model, 24+ FPS at 720P on consumer GPU
VAST released and open-sourced EdenLive, a real-time world model that generates interactive visuals at over 24 FPS at 720P on a single Nvidia RTX 5090 consumer GPU. It supports arbitrary reference inputs, customizable art styles, and long-duration continuous generation, with end-to-end latency in the hundreds of milliseconds. The release includes model weights, inference code, a technical report, and an end-to-end demo.
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VAST开源实时世界模型EdenLive!单消费级显卡、720P超24FPS 听雨 2026-10-18 19:49:49 来源: 量子位 让人人都能自由创造并体验可交互世界 听雨 发自 凹非寺 量子位 | 公众号QbitAI VAST的世界模型,今天有了新成果。 实时世界模型 EdenLive ,正式发布并开源。 据VAST介绍,EdenLive首次实现了在实时生成的前提下,同时完成任意参考输入、任意画风生成和长时连续运行。 具体来说,给它简化场景或参考视频,再配上目标首帧和提示词,就能沿着参考的布局与运动,持续生成写实、二次元等不同画风的精细画面。 参考来源可以不同,生成画风可以指定,而这些变化都能在实时生成过程中呈现。 在单张消费级显卡Nvidia RTX 5090上、720P条件下,5B模型的生成速度 超过24FPS ,还能持续生成分钟级画面。 据VAST介绍,从用户输入操作到对应画面出现,这套系统目前的端到端延迟为百毫秒级。 画面持续变化的同时,交互规则和世界状态由上游交互系统维护。系统接收玩家操作、更新状态,EdenLive再根据对应的参考画面,将这些变化实时呈现出来。 最近,AI在3D场景搭建与交互创作上的能力,变得越来越直观。 GPT-6 Astra 就是一个典型例子:它已经能够在Blender里搭建房屋,再将其转入Unreal Engine 5,形成可以进入、漫游的场景。 当AI能够搭建场景、设计交互玩法,如何让这些内容获得精细且实时的视觉表现,也就成为接下来需要解决的问题。 在这样的背景下,一条技术路线逐渐成为行业共识: 由交互系统维护底层状态和运行规则,再由生成模型负责视觉渲染 。 而这套分工,VAST早在今年6月初就已经明确并对外发布成果。 当时公开的Project Eden研究预览,已将 「状态维护与视觉渲染解耦」 作为核心设计。 从时间上看,这一路线选择早于行业共识形成约3-4个月。 如今,EdenLive作为这条路线的阶段性成果发布,并开放模型权重和推理代码,同步公开技术报告与端到端Demo。 代码: https://github.com/VAST-AI-Research/EdenLive 项目主页: https://vast-eden.ai/?p=edenlive 技术报告: https://assets.vast-eden.ai/a

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