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Realtime-Bench: LLMs struggle with low-latency interactive tasks

#benchmark#llm#realtime#interactive

Researchers introduced Realtime-Bench, a benchmark of 50 interactive game and web tasks designed to test AI systems' ability to make decisions in real-time. The benchmark includes 30 web tasks across travel, e-commerce, service, and security categories, and 20 game tasks spanning arcade, puzzle, strategy, and simulation. Initial results indicate that current general-purpose LLMs perform poorly on these low-latency tasks, suggesting significant progress is needed before AI can handle real-time applications like gaming or online auctions.

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  1. Import AI (Jack Clark)Jack Clark

    Welcome to Import AI, a newsletter about AI research. Import AI runs on arXiv, cappuccinos, and feedback from readers. If you’d like to support this, please subscribe. Subscribe now LLMs are very bad at low-latency tasks: …Realtime-Bench says it’ll be a while till AI systems can play games or do online auctions for you… Researchers have built Realtime-Bench, “a suite of carefully curated dynamic tasks where delayed actions directly affect success”. The test helps evaluate how well modern, general-purpose AI systems can perform tasks where decisions need to be made in real-time. The benchmark consists of 50 interactive game and web tasks, split across 30 web tasks in four categories (travel, e-commerce, service, and security), and 20 game tasks (arcade, puzzle, strategy, and simulation). Who did the research: The benchmark was built by people at the University of Texas at Austin, Ohio State University, University of Illinois at Urbana-Champaign, NVIDIA, Northwestern University, and Stea

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